Where Independents Rule The Airwaves
* * *
Fame Games serves
many objectives. Chief among them is the discovery of
exciting new music and giving the artists access to a
broader audience, otherwise unavailable to them. But Fame
Games doesn't stop there. It also attempts to breathe new
life into entertainment radio programming which all too
often has become disconnected from its listener base;
furthermore, Fame Games has become an exciting new resource
for record labels looking for new and improved ways to A&R
fresh talent.
The Fame Games A&R process consistently yields the highest
quality of new music, and it also serves to uncover real
trends among listeners, some of which may be surprising.
One of the greatest (pleasant) surprises has been the
consistent support for "real" music. While this may sound
like an over-used cliché, it simply means is that invariably
it's the song itself and the talent of the artist which
trump over slick production. That's not to say that
production doesn't count. It most certainly does. But the
vast majority of the Fame Games listeners select songs which
are "honest" first, and "superbly produced" second.
Since Fame Games airs to a broad international base (with
main focus on the US market), and to a hugely diversified
demographic, it's only natural that its appeal tends to be
in the center, rather than on the fringes. So, while a wide
diversity of genres is readily accepted on the show, only
those "fringe" songs which have the highest "crossover
potential" do really well with the listeners.
In this respect, Fame Games would appear to mostly fit CHR
formats, but in reality its appeal if far broader. To
everyone's surprise, rock and urban stations often carry the
show as willingly as talk radio! This is probably because
Fame Games doesn't just manage to discover truly excellent
new songs - it's just as likely because of its diversity
that so many people now gravitate to it.
And this leads us to observe another most interesting
phenomenon. While it's true that "subculture" or "purist"
musical styles will always have their ardent followers, the
vast majority of listeners have, in fact, much broader
tastes. A typical person's "mix tape" may contain a bit of
everything. And when you think about it, it's only natural.
Back in the 60s and 70s radio played a bit of everything and
there was no clear disctinction between styles and genres -
at least not in the mind of the listening public.
One of the biggest bonuses on Fame Games is that virtually
all the music which does well on the show, while produced by
the artists themselves within their own means, is in fact
market-ready. The quality of production achieved by many of
those "newbies" is sometimes astoundingly good. This means
that their productions are not just "radio-ready" or
"release-ready" - they're also tested on radio in front of a
huge international crossover audience, basing on how it
sounds, rather than on how it looks!
Fame Games challenges many "conventional wisdoms" widely
held by the radio and records industries. Apart from what we
already mentioned, for example, we've discovered a much
greater acceptance of "older" artists or "plain looking"
artists than the popular mainstream culture would have us
believe. Again, it's more about "how it sounds" than "how it
looks!" We've also discovered that surprisingly many
"rockers" enjoy good quality R&B or hiphop in the privacy of
their homes, and "hiphoppers" don't mind a bit of the
classics or folk now and then, to spice up their day. As
long as they're good songs!
This clear open-mindedness of listeners is what drives this
show and what wins it more and more converts; not just among
the listeners and radio stations but also, increasingly,
among music industry professionals.
Fame Games wouldn't work, if it wasn't for the song
elimination system ("A&R system") it employs. As anyone who
surfs the net regularly will attest, discovering new music
without a "guide" can be daunting - and ultimately hugely
disappointing. This is why radio is and will continue being
so important to the music discovery process. It's all about
intelligent guidance, after all. But it's also about
diversity and keeping the listeners' interest and attention.
It's about the thrill of discovery.
No single person on the MMI / Fame Games crew has a decisive
say about what music makes it to the shows. This decision is
always the product of the on-going market research which the
Fame Games system provides for. After years of trial and
error, what has emerged is an A&R system which is not just
"crowd-sourced" but also "expert-sourced" and
"special-interest-sourced".
We all know how varied people's opinions can be. Even
experts often disagree with one another on all-too-many
issues. The Fame Games system attempts to reconcile all
these different view-points. So, what are they? Well,
naturally, there are "fans." These can be broken down into
"new listeners" and "established fans." Each of these groups
can be further split into various demographics, age groups,
sexes, geographies, etc. Then there are "active
participants" or your typical "music reviewers." These too
can vary greatly; from well-informed music connoisseurs
(i.e. "listener reviewers") to other musicians ("peer
reviewers") to professionals ("expert reviewers") who might
include A&R reps or radio DJs or journalists, managers,
publishers, some retired, some still active... and so on.
And then, there are various personal biases which the system
must allow for and recognize. And it gets more complex
still. Some voters or reviewers may have their own "evil
agendas" and not be objective, while others regularly prove
that they truly are in it "just for the art." Figuring out
who is who and what the individual biases may be is a hugely
important part of the Fame Games A&R system. And then... you
also have to make that whole system understandable and
palatable to your average listener who just wants to be
entertained! And... artists must understand it to be fair
and impartial too!
While "objectivity" may be more of a philosophical and
perhaps an unattainable goal, it's also a question of
degree. And to a very high degree, the Fame Games system is
consistently proving that with a better than 90% accuracy,
it's capable of filtering out some of the best new music in
the world from among the thousands of songs submitted to the
site.
What is needed now is for the rest of the radio and records
industry to recognize it and embrace it. Fame Games is the
future.
Fame Games Radio is...
> A worldwide music discovery site and international radio show heard in Europe and the US in association with ENVISION Radio and the Dial-Global Radio Networks, offering unsigned artists a platform for worldwide exposure while turning the world on to original new music and fresh talent.
> An interactive showcase for the best artists worldwide
Well-organized fans and reviewers from around the world evaluate the song submissions from a “crossover appeal” perspective, and the best songs get aired. Songs go through various levels of achievement online, and eventually reach the terrestrial radio showcases and webcasts.
Each week...
> Top 24 songs enter the Quarterfinals (webcast on the net only)
> Next, top 15 songs enter 5 daily Semifinal shows, grouped in mini-contests of 3 songs per set each lasting about 5-8 minutes
> Everything culminates during the Saturday Final show where 6 of the very best new songs battle it out for the title of Track of the Week. If a song manages to win four times in a row, it’s named Track of the Month. Additionally Track/Artist of the Season is picked up to 3 times per year.
The audience (terrestrial and on the web) is encouraged to participate in this fast-paced show which, unlike some other talent shows, never stoops to cheesy or cheap tricks to engage the listeners. It’s always only about the music!
* Contact Us * About Us *